So after a week of development and getting used to Unity, there is a playable demo. There’s not must challenge in the game yet and choices are still very limited. The current version of the game includes the ability to build 2 types of turrets, a regular tower
If there’s one thing the first demo already thought me is that balancing the wave will be a huge challenge. It seems like such a thin line between having no challenge and becoming an impossible task. I suspect when more types of damage and other factors are added, adding more of a challenge without simply increasing enemy mob volume will be possible.
I want to close this post by showing of a quick video of the demo I just described. I didn’t expect it when I created this devlog, but I notice that I find it very hard to share what I’ve created so far. I just need to remember, in a month I will look back and smile.