Following the visual update for the level screen, the map has been updated as well. Like for the level screen, the new visual should reduce noise, creating a map that feels more calm and whole.
Story wise, ships will now attack via the rivers to hit a city / building per level. This replaces the idea of the ships sailing across the beaches to attack. In terms of story this also solves the issue of needing to have beaches on every map.
Here’s a screenshot of the how the map looks at this moment. Next up is player progression so levels that can’t be played yet will be locked.