UI Buttons Update

Today I visually updated the UI control buttons (on the top of the screen). The ones I previously used were matching the version of the game which still had beaches. But since the beaches are gone, so are these buttons.

While I was at it, I optimized how the buttons work as well. In terms of code they now share the same class. But they are now also re-clickable and have an active state. This makes it visually clear if a button is pressed / activated. I also added the option to pause the game by clicking the play button again. While the game is paused, towers can’t be build but this does give you some time to think and figure out how you want to solve a wave you didn’t expect.

Again, finishing this devlog with a quick screenshot:

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